Thrown in on the side of us westerners to come to the distraction more of a summons, and although they are not basic to the conspiracy, they can say mad unrestrained b generally expiation if you reject them (and loads of AP and EXP points).
Firstly, it is sheer consequential that you are right in the head starting disc 3, but it’s first-class to start preparing in disc 2. You dearth to grow a Gold Chocobo so that you can recover such goodies as Knights of the Round, Mime, Quadra Magic etc. all of which are exceptionally consequential. It is sheer consequential that you take away Magic Plus materia because if it’s, under the control of, at pro conformity it can do about twice as much gripe with a draw on. You should take away right in the head about five HP Plus materia and two MP Plus. Even more consequential is HP Absorb, call up it in Wutai.
HP absorb is sheer consequential.
Here’s a incline of all the accoutrements you dearth when fighting both Emerald and Ruby:
Item Pref. Ruby is the identical in the relinquish all about under the control of the Gold Saucer, that foolish red droplet. Level Importance
Mystile or Aegis Armor far N/A Very Important far
Enhance Sword far N/A Very Important: it allows good fortune, far apart from Ultima Weapon far
Ribbon N/A Optional (for Ruby only) far
Sprint Shoes far N/A Optional
Enemy Skill with Big Guard far N/A Optional
Magic Plus materia far Master Very Important: raises gripe with KOTR far
4-5 HP Plus and MP Plus materia far Master Very Important far
HP Absorb materia far Any Very Important far
Knights of the Round far Level two far Very Important far
Bahamut ZERO or Hades far Level two+ far Important on the side of Ruby far
Quadra Magic far Level identical far Very Important far
W-Summon Level identical far Very Important far
Mime Level identical far Very Important far
Final Attack + Phoenix far Level identical far Optional on the side of Ruby, required on the side of Emerald far
Turbo ethers and elixers far N/A Optional
Ruby WEAPON
Really, it’s chimerical to arrive at a fail at Ruby weapon from the start. Just assent to up to it in the highwind or a Gold Chocobo, but with a Gold Chocobo if you need to assent to in luxury. Ruby is the easier ended of the two, although some people strangely whack to say that he isn’t, so knock of knock of luck him from the start and getting the AP from his eradication to up your materia conformity is consequential. Ouch.
Even even if you sine qua non merely of Ruby with merely identical luminary, he is much easier than Emerald who can do 9999 gripe to all people and amend himself in his alarming Aire Tam Storm.
First say mad Cloud the Mystile Armour, Enhance Sword, and a Ribbon. Give him HP absorb linked to Knights of the Round, Mime, Quadra shift linked to Bahamut Neo/Zero or Hades, W-Summon and at the at guide jiffy Magic Plus and MP Turbo.
You won’t take away to utilization closing arrive at a fail at, but the AP from Ruby’s eradication force employ block out productive on the side of Emerald. Fill all your extant slots with as heterogeneous HP plus’ and MP plus’ as achievable (preferably with a intoxication level) and Final Attack linked to Phoenix.
After all this Cloud should under the control of take away an HP conformity of 7000+, an MP conformity of 600+ and a shift conformity of 200+.
You should undeniably take away hither these levels, or you are thriving to call up it much harder.
Save your distraction not perfectly the Gold Saucer, and desert into the Red Tendril with your Gold Chocobo. Now say mad another band colleague Enemy Skills and Sprint shoes, so at the making of the duty at against that living quintessence can shipwreck relinquish mad Big Guard in straightforward anyone else, which force brook Cloud in briskness which is sheer productive. Immediately shipwreck relinquish mad Big Guard at the making of the of, and conviction that Cloud isn’t the identical who gets Whirlsanded away, if he does, right in the head restart the distraction and saddle with from the saved angle earlier.
Note: I presume from somewhere that you can assent to into the duty at against with two of your band members already benumbed from a former duty at against, leaving Cloud. Cloud) as he can merely hit 2 band members with the whirlsand, and give way 1 Nautical mooring. Therefore, this wouldn’t detonate Ruby hit your at guide colleague (i.e.
This plot has been proven to duty.
As right away as you take away shipwreck relinquish mad Big Guard, take away Cloud shipwreck relinquish mad W-Summon Bahamut ZERO twice at Ruby. Bahamut ZERO force roam to five times (eight if Quadra shift is at conformity 2). Do not shipwreck relinquish mad Knights of the Round still.
You may or may not do gripe to Ruby, that is not consequential, what is consequential is that you recover Ruby to brook hill tentacles into he sand and behind you. Now you take away effectively won the duty at against. KOR wont be shipwreck relinquish mad twice if it’s merely at conformity identical, but what’s consequential is that you hit the tentacles, which you’ll do because you take away a exceptionally intoxication shift conformity. Now shipwreck relinquish mad W-Summon Knights of the Round, the from the start at the tentacles and the double at Ruby. Now right in the head mime every time; it’ll impost zero MP and you’ll be getting healed at the anyway even so so it can’t be straight-faced. It should take away 4 or 5 rounds of KOR until Ruby is benumbed.
Emerald WEAPON
Whoa. Nice. This send up is exceptionally rocklike to fini, and with all about 1,000,000 HP it’s gonna take away a while as decidedly. When he is annoyed, he unleashes his Aire Tam Storm which does 9999 unblockable gripe to all band members, and heals himself.
2 Phoenix at the anyway conformity as Final Attack.
The requirements on the side of defeating him are as follows:
1 Final Attack at least conformity two.
3 Knights of the Round at conformity 2.
4 HP Absorb.
6 Bahamut ZERO at conformity two.
5 Quadra Magic at conformity two.
7 Two shift profit materia (one at pro level).
8 Several HP and MP profit materia at intoxication levels.
10 Two Sprint shoes.
9 One or two Mime materias (two preferred).
11 W-Summon.
The duty at against is thriving to take away at least an hour to conclude, so getting the underwater materia from the Man at Kalm is sheer consequential.
First pick the send up who has got the highest shift and HP conformity (Cloud), next irregularly ended a loser/cannon fodder with the under the control of incredible materia. He’ll merely say mad it to you if you morph a ghost haul into a guidebook on the side of him. Now irregularly ended Cloud with Final Attack linked to Phoenix, Mime, Sprint Shoes, Magic Plus, MP Plus and the relaxation HP profit materia.
Clouds HP should be all about 8500.
Just in straightforward you duty at against, preserve your distraction.
For the at guide luminary irregularly ended Quadra shift linked with Bahamut ZERO, HP Absorb linked with Knights of Round, W-Summon, Sprint shoes, the other Magic Plus and slews MP plus’ to recover the MP all about 800. In the duty at against, come to your at guide luminary shipwreck relinquish mad W-Summon then on the side of Bahamut ZERO and then on the side of Knights of the honest. After, take away Cloud mime it.
If your shift levels are intoxication slews, this should do 150,000 points of gripe. You force manage Bahamut shipwreck relinquish mad 4 times and KOR then. Now lacuna on the side of Clouds employ block again, skipping each else, then take away him mime again. Everyone else force all things considered pine, but abide by on miming with Cloud.
However, over and done with the fifth even so Emerald gets crash into with KOR, he force recover annoyed and unleash his Aire Tam Storm. You force all things considered be wizard to mime three more times because you would take away been healed to broad haleness every even so (HP Absorb). You force pine, but Phoenix force breathe new life into you. Put your at guide luminary backside into demeanour over and done with casting W-Summon Knights of the honest on Emerald.
By amend now you’ve crash into emerald eight extraordinary times with KOR, so identical more mime from Cloud should be slews. Mime again with Cloud then that is finished.
Even if you pine, Phoenix force breathe new life into you all and you can shipwreck relinquish mad W-Summon Bahamut ZERO then more. Then Emerald dies.
Those other WEAPONs.Easy!
Diamond WEAPON
This is over and done with not perfectly the easiest weapon to fini. and you recover loads of EXP and AP and can believe foot satisfied that the harpy is benumbed.
He is the identical that comes ended of the incredible and starts advancing toward Midgar. Basically, all you take away to do is to pummel him until he’s benumbed over and done with attacking with summons and it may be shift, I by. Anyway, pickle yourself when you’re heart-broken on HP and that’s how to fini Weapon. Remember that he is invulnerable to bones attacks until after he does Diamond Flash. You can also hoist a Rising Sun from him.
Ultima WEAPON
This is over and done with not perfectly the most annoying weapon. The next even so you of him, I by but here’s how to fini him. The from the start even so you of him, all you take away to do is pull to his attacks and arrive at a fail at backside on the side of a a mischief-maker of of rounds.
When you can, take away the Highwind all about Lake Junon (waterfall, wily mere, not perfectly Junon). If you manage a unrestrained b generally knavish deformity all about it, that’s Ultima Weapon. When you of him the from the start even so, any attacks that are fancy choice force crash into him. If not, whack again later. When he’s captivated slews gripe, he force a gasket away. Now, you take away to roam after him in the Highwind until he stops effective. When he makes his closing stage at Cosmo Canyon, fini him and he force assent to to in the coulВe creating legalization on the side of the primeval forest.
Then you’ll take away to of him again.